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Robotic Invasion 2 documentation

This file contains some info about the game you have downloaded, Robotic Invasion 2. The ri2.zip file contains three files. This one, ( ri2doc.htm ) the game ( ri2.exe ) and a driver required to play the game ( cncs232.dll ). The .exe file does not extract to a setup file. Just click the icon, and the game runs. If you experience any problems check out the homepage FAQ, or write to TechVision ( please follow the this link ).

The story

Greeny continues to search for any sign of his friends. He has now left the forest, and is now heading for the desert. Greeny hopes he will find his friends in the great mystical labyrinth pyramid. Before he will be able to see that, he has to travel through the hot and desolated desert. Will Greeny have a greater deal of luck this time, than he had in his last adventure?

How to play

Basic Rules
Your job is to guide Greeny to the exit of the first three levels, and beat the boss in the last fourth level. To do so you need to use the abilities Greeny has. You can move Greeny left, right, up and down. He can shoot left and right. Greeny can also pick up objects such as extra health points, extra lives and other things uselful for his travel through Greenytoria. Greeny can also jump higher if he uses the springs located in the landscape. Greeny will die when he has no more health points. He loses one health point if hit by enemy fire, touches a spike or collides with an enemy. Greeny dies instantly if he leaves the play area at the bottom, or comes in contact with certain big heavy objects.

Perfect Bonus
In the first three levels it is possible to obtain a Perfect Bonus. To get this bonus you have to collect all lives and health points and shoot all enemies. If you just bump into an enemy you will not receive any bonus. And of course you will not receive the bonus if you have missed some objects or enemies. If you are hit by enemy fire or touches a spike you will still be able to get the bonus. If you collect the extra life and you die before the end of the level, you will not be able to obtain a Perfect Bonus when the level is replayed, since an extra life only appears once (when you get it the first time, it will not reappear). You can use this Perfect Bonus to rank up your high score, and to indicate if you have missed something in a level.

Life Bonus
When you have completed the game you will receive points for every life you have left. Save those lifes for a higher score.

Complete Level Bonus You receive a bonus for each level you clear.

Version history

Version 2.4: 1 May 2005
- Changed the domain name of the TechVision homepage

Version 2.3: 28 July 2004
- The game can now be played in fullscreen/windowed modes
- Online highscore board added
- Added an original music score (and scrapped the previous non-original work)
- Improved main character shooting
- A bunch of misc. fixes

Version 2.2: 19 July 2002
- The "Options" menu has been renamed "Shortcuts menu"
- The in-game escape menu now has two choices (Quit to main menu? Yes/No)
- The game includes the new TechVision domain

Version 2.1: 22 June 2002
- The explosions will dissappear completely if you leave (the place the explosion took place) and return later
- The boss level has been updated so one can't be safe from shots anywhere
- New springboard code
- The caterpillar enemy has been remade, so that the attacks can harm you
- Health Point status sign blinking when critical, so you know when to be extra careful
- No more multiple shots, at the same time, by the flying enemy
- The game is now in fullscreen
- Greeny will now flash when hit by enemy fire or spikes etc. (Greeny will be invincible during that time, apart from falling into a pit)
- Fixed the escape problem, so now it's possible to exit from in-game to the menu pressing escape (you have to confirm so you won't accidentally do it by chance)
- Created a warning if you highlight the homepage or email buttons from the menu screen (it launches default webbrowser or email program respectively)
- Created a screen where you receive the complete level bonus, so it doesn't just happen in the "background"
- A lot of small fixes/changes like change the inventory animation from "key" to "X" after you have actually used the key, and more...

Version 2.0: 3 September 2001
-
The first version of Robotic Invasion 2

System requirements

  • Windows 98/2000/ME/XP
  • Pentium II 200Mhz +
  • 32 Mb RAM recommended
  • Sound Card
  • 2Mb free hard drive space
  • A two button joypad is recommended
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    Cncs232.dll

    This game uses the following driver: cncs232.dll. It's included in the zip file. If you damage it just download it again from the TechVision homepage

    Keys to use

    Controlling Greeny:

    By Keys By joypad/joystick
    Shift = Jump
    Ctrl= Shoot
    Arrow Keys= Move Greeny
    Button 1= Jump
    Button 2= Shoot
    " +"= Move Greeny

    C = Control setup
    P = Pause
    A
    = About the game
    Esc
    = Pressing escape in one of the levels gives you the opportunity to go back to title screen, or continue play
    Alt+Enter = Toggle windowed/fullscreen mode
    F2 = Start new game
    M = Toggle stop/play all music
    S
    = Toggle stop/play all waves