Robotic Invasion 2 documentation
This file contains some info about the game
you have downloaded, Robotic Invasion 2. The ri2.zip file contains
three files. This one, ( ri2doc.htm ) the game (
ri2.exe ) and a driver required to play the game (
cncs232.dll ). The .exe file does not extract to a setup
file. Just click the icon, and the game runs. If you experience any
problems check out the homepage FAQ, or write to TechVision ( please
follow the this link ).
The story
Greeny continues to search for any sign of his
friends. He has now left the forest, and is now heading for the desert.
Greeny hopes he will find his friends in the great mystical labyrinth
pyramid. Before he will be able to see that, he has to travel through
the hot and desolated desert. Will Greeny have a greater deal of luck
this time, than he had in his last adventure?
How to play
Basic
Rules
Your job is to guide Greeny to the exit of the first three levels, and
beat the boss in the last fourth level. To do so you need to use the
abilities Greeny has. You can move Greeny left, right, up and down. He
can shoot left and right. Greeny can also pick up objects such as
extra health points, extra lives and other things uselful for his
travel through Greenytoria. Greeny can also jump higher if he uses the
springs located in the landscape.
Greeny will die when he has no more health points. He loses one health
point if hit by enemy fire, touches a spike or collides with an enemy.
Greeny dies instantly if he leaves the play area at the bottom, or
comes in contact with certain big heavy objects.
Perfect
Bonus
In the first three levels it is possible to obtain a Perfect Bonus. To
get this bonus you have to collect all lives and health points and
shoot all enemies. If you just bump into an enemy you will not receive
any bonus. And of course you will not receive the bonus if you have
missed some objects or enemies. If you are hit by enemy fire or
touches a spike you will still be able to get the bonus. If you collect
the extra life and you die before the end of the level, you will not
be able to obtain a Perfect Bonus when the level is replayed, since an
extra life only appears once (when you get it the first time, it will
not reappear). You can use this Perfect Bonus to rank up your high
score, and to indicate if you have missed something in a level.
Life
Bonus
When you have completed the game you will receive points for every
life you have left. Save those lifes for a higher score.
Complete
Level Bonus
You receive a bonus for each level you clear.
Version
history
Version 2.4: 1 May 2005
- Changed the domain name of the TechVision
homepage
Version 2.3: 28 July 2004
- The game can now be played in fullscreen/windowed
modes
- Online highscore board added
- Added an original music score (and
scrapped the previous non-original
work)
- Improved main character shooting
- A bunch of misc. fixes
Version 2.2: 19 July 2002
- The "Options" menu has been renamed
"Shortcuts menu"
- The in-game escape menu now has
two choices (Quit to main menu? Yes/No)
- The game includes the new TechVision
domain
Version 2.1: 22 June 2002
- The explosions will dissappear completely
if you leave (the place the explosion
took place) and return later
- The boss level has been updated
so one can't be safe from shots anywhere
- New springboard code
- The caterpillar enemy has been remade,
so that the attacks can harm you
- Health Point status sign blinking
when critical, so you know when to
be extra careful
- No more multiple shots, at the same
time, by the flying enemy
- The game is now in fullscreen
- Greeny will now flash when hit by
enemy fire or spikes etc. (Greeny
will be invincible during that time,
apart from falling into a pit)
- Fixed the escape problem, so now
it's possible to exit from in-game
to the menu pressing escape (you have
to confirm so you won't accidentally
do it by chance)
- Created a warning if you highlight
the homepage or email buttons from
the menu screen (it launches default
webbrowser or email program respectively)
- Created a screen where you receive
the complete level bonus, so it doesn't
just happen in the "background"
- A lot of small fixes/changes like
change the inventory animation from
"key" to "X" after you have actually
used the key, and more...
Version 2.0: 3 September
2001
- The first version of Robotic
Invasion 2
System requirements
Windows
98/2000/ME/XP Pentium II 200Mhz
+ 32 Mb RAM recommended Sound Card 2Mb free hard drive space A two button joypad is recommended
Cncs232.dll
This game uses the following driver: cncs232.dll. It's included in the
zip file. If you damage it just download it again from the TechVision
homepage
Keys to use
Controlling
Greeny:
| By Keys |
By joypad/joystick |
Shift = Jump
Ctrl= Shoot
Arrow Keys= Move Greeny |
Button 1= Jump
Button 2= Shoot
" +"= Move Greeny |
C
= Control setup
P
= Pause
A = About the game
Esc = Pressing escape in one
of the levels gives you the opportunity
to go back to title screen, or continue
play
Alt+Enter = Toggle
windowed/fullscreen mode
F2 = Start new game
M = Toggle stop/play
all music
S = Toggle stop/play all
waves