Robotic Invasion documentation
This file contains some info about the
game you have downloaded, Robotic Invasion. The ri.zip file contains three
files. This one, ( ridoc.htm ) the game ( RI.exe
) and a driver required to play the game ( cncs232.dll
). The .exe file does not extract to a setup file. Just click the icon,
and the game runs. If you experience any problems check out the homepage FAQ, or
write to TechVision ( please follow the this link
).
The story
Greenytoria is a beautiful planet where
the inhabitants live in peace with each other. They are a very high-tech society
using mechanical inventions to help them in their everyday lives. Almost all of
this mechanical stuff comes from Robotic Solutions inc. The owner is called G.
Reedy. He is a wealthy man with a very high education and he moved to the planet
a long time ago. Thereafter he began to develop robots to make a living. The
company produce robots for all kind of purposes. From cleaning machines,
industrial building machines, transport vehicles to remote-controlled
submarines. G. Reedy has now realised that he can use his knowledge to entirely
different things...
The doc lives on his own island on
Greenytoria. It's a long way from everything else on the planet. All the
factories are also located on the island. He has no workers at all, because it's
controlled by robots. Greenytoria is a planet full of resources. Reedy has
planned to launch all these contraptions to gain control of Greenytoria and
exploit the resources of the planet.G. Reedy has taken the first step to take
over the entire galaxy. He has captured all of the inhabitants with his robots.
Except for one that is.
Greeny, a scientist who is specialised in robotic
machinery and computer technology, is doing some research in his lab. But right
now he is looking out of his window in the lab and can't understand where
everyone else is...
How to play
What to do:
Your goal
in this game is to reach the end of each of the levels. But you will not be
allowed to exit if you haven't collected all the crystals located in each level.
On your way you will meet enemies. Avoid or shoot
them. There are also extra
health points scattered in the landscape. You can collect those too. At the
final stage, the boss stage, your goal is to beat the boss.
What
will kill
me:
You die if you fall off the ground and there are no platforms
underneath you. Otherwise you die when you have lost all your health points.
You
can do this by touching the spikes, get hit by an enemy or an enemy
shot.
Complete Level
Bonus:
You receive this bonus for each level completed
Life Bonus:
You
receive this bonus for the number of remaining lifes you have left when the game
is completed. The more lifes you have left, the more
points you will get.
HP Bonus:
The more
Health Points (HP) you have after each completed level the more points you
receive.
Hidden Item Bonus:
In
the first three levels there is one hidden item. If you find it you will receive
500 points.
Version
history
Version 1.9: 1 May 2005
- Changed the domain name of the TechVision
homepage
What's
new in version 1.8 (9 July 2004):
- The game can now be played in fullscreen/windowed
modes.
- Online highscore board added
- Some visual touch-ups and changes
are implemented
- Added an original music score (and
scrapped the previous non-original
work)
What's
new in version 1.7?
- The in-game escape menu now has
two choices (Quit to main menu? Yes/No)
- The game includes the new TechVision
domain
What's
new in version 1.62?
- The springboard code is much improved.
Now you can just walk into the spring
and you will bounce up in the air.
You can also jump onto the springs,
and mark a direction whenever you
choose, and loose no power when jumping
- A lot of small fixes and adjustments
What's
new in version 1.61?
- The Secret items will now reset
when you replay the game (without
ending it, or restarting it by pressing
F2)
What's
new in version 1.6?
- Fixed the escape problem, so now
it's possible to exit from in-game
to the menu pressing escape (you have
to confirm so you won't accidentally
do it by chance)
- No more multiple shots by the flying
enemy
- Authentic cloud graphic
- The "How To Play" text has been
rewritten to reflect the changes in
the game
- The exit signs will now display
a message telling you that you need
more crystals (should you have failed
to collect them all)
- Health Point status sign blinking
when critical, so you know when to
be extra carefully
- Now there's a sound effect when
your shots hit the background (like
hills, spikes and so on)
- Fixed final boss position. You can't
hit the boss by jumping up and down
on the spring anymore.
- Greeny will now flash when hit by
enemy fire or spikes etc. (Greeny
will be invincible during that time,
apart from falling into a pit)
- You receive bonus points if you
find a secret item in each the first
three levels
- You now receive bonus points when
you complete a level. If you complete
the game, you also receive points
for the number of lives you have remaining.
So now there's nothing to gain by
dying in a level after you have collected
all items, just to recollect them
aginain
- The game now features a new menu-layout.
A new spiffy logo is included.
- The game is in fullscreen 16 bit
colors (32768)
- The shooting engine has been changed
a little. It's no longer required
that you press and hold up/down when
shooting in these directions. Now
you mark the direction, and shoot.
No need to keep the button pressed
down, when firing
- The minus point concept has been
dropped
- The enemies can't be shot repeatedly
to gain more points
- The mouse interface has been removed,
and replaced with a universal direction/fire
1/ fire 2 interface. That means it
will work with the keyboard, joypad,
gamepad etc.
- Some animations have been removed
- Some graphical objects have been
cleaned up
- Some objects "Z" position have been
corrected
- Some texts have been rewritten,
corrected or deleted
- Loads of small fixes
What's
new in version 1.5?
- The main difference in this update
is the new shooting engine. Greeny
can now shoot while jumping. It makes
a big difference when you play the
game to be able to do this. It was
worked it out for RI2, but since that
isn't coming out for a while it might
as well be included in this game
- There are also some minor bug fixes
in this version
What's
new in version 1.4?
- Completely new menu-layout
- Some of the texts has been rewritten
for a more precise description
- The game has been spell-checked.
Hopefully this will clean out some
of the nastiest spelling errors. The
grammarcy you will have to live with...
- At the "Credits" page you can now
acces my webpage or email address
What's
new in version 1.3?
- The virus that caused the game to
be removed from the server has been
cleaned out
- Before there was a sound effect
missing when you collected the crystals.
That is fixed now
- You now lose all your points when
you lose a life
- The game includes my new email address
- Minor bug fixes
What´s
new in version 1.2?
- Some objects position have been
fixed
- You can´t fall off and die
at the exit points anymore, there's
a wall now
- There are now some guiding arrows
to help you in the first level
- The rest are small fixes
What´s
new in version 1.1?
- The Multimedia Fusion bug that only
made jumping possible when marking
a direction has been fixed. A Multimedia
Fusion patch 1.1 fixed the problem
System requirements
Windows
98/2000/ME/XP Pentium II 200Mhz
+ 32 Mb RAM recommended Sound Card 2Mb free hard drive space A two button joypad is recommended
Cncs232.dll
This game uses the following driver: cncs232.dll. It's included in the
zip file. If you damage it just download it again from the TechVision
homepage
Keys to use
Controlling
Greeny:
| By Keys |
By joypad/joystick |
Shift = Jump
Ctrl= Shoot
Arrow Keys= Move Greeny |
Button 1= Jump
Button 2= Shoot
" +"= Move Greeny |
C
= Control setup
P
= Pause
A = About the game
Esc = Pressing escape in one
of the levels gives you the opportunity
to go back to title screen, or continue
play
Alt+Enter = Toggle
windowed/fullscreen mode
F2 = Start new game
M = Toggle stop/play
all music
S = Toggle stop/play all
waves